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01 January 2010
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Ders 6: Operatörler ve C++'da Genel Konu ve Terimler
Operator (İşleç): Bir işlemi gösteren semboldür ve kendisi işlemin nesnesidir, yapılan işlemi gösterir.
(*: çarpma işleci, +: toplama işleci gibi yapılan işlemi bize verirler)
*:Çarpma
/:bölme
+:toplama
-:çıkarma
!: Mantıksal değildir
&&:Mantıksal ve
||: Mantıksal veya
C++ da Genel Konu ve Terimler
- Programlama Kavramı ve Programlamanın temelleri
- C++'ın programlamadaki yeri ve uygulamaları
- C++ Dilinin temel elamanları
- Temel veri tipleri ve işlemler
- Fonsiyonlar, fonksiyon yükleme
- İşaretçiler ve dinamik bellek yönetimi
- Diziler
- Nesne tabanlı programlamanın temelleri
- Sınıf, Şablon sınıfları
- Nesneler
- İşleç (0perator) yükleme
- - Ekrandan okuma ve ekrana yazdırma
- İsim uzayları
- Miras alma ve çok biçimlilik
- Yapıcılar ve yıkıcılar
- Nesnelere giriş ve "nesne tabanlı merhaba"
- Yapıcılar ve atama işleci
> - Temel akış denetimi
> - Yöntemler ve yöntem yükleme
> - Birden fazla dosya kullanmak ve isim uzayları
> - Proje organizasyonu ve GNU make
> - KDevelop
> - Genellenmiş teknikler ve şablon yazmak
> - STL'deki temel veri yapıları ve adımlayıcılar
> - Yüksek seviye algoritmalar ve algoritma nesneleri
> - Çeşitli tasarım biçimlerinin C++'da uygulanması
> - Düşük seviye algoritmalar kurmak ve kapsam kuralları
> - Bellek modelleri, durağan değişkenler, işaretçiler ve diziler
> - Dizi algoritmaları
> - Dinamik bellek yerleşimi ve yıkıcılar
> - İşleç yükleme
> - Dosyalarla çalışma
> - Miras alma teknikleri ve çok biçimliliğe giriş - Data Types, Storage Classes, & Scope
Pointers, Arrays, and Dynamic Allocation
Compiler Directives, Preprocessor, and Macros
Operators and Expressions
Functions and C Runtime Library
Structures and Unions - ANSI C Programming Course Overview:
Overview of C
Operating System Independence
Design Goals and Capabilities
Flavors of C
Compiler Directives and the C Preprocessor
Compile-Time Directives
Use of typedef
C Preprocessor Syntax
Fundamental Data Types, Storage Classes, and Scope
Fundamental Data Types and Qualifiers
Constants and Strings
Storage Classes
Scope and Block Structure
Scope and Data Hiding
Data Initialization
Pointers and Dynamic Allocation
Advantages of Pointers
User of Pointers
Pointer and Address Arithmetic
Dynamic Storage Allocation
sizeof
Double Indirection
Macros
Functions versus Inlining
Purpose of Macros
Use of Macros
Making Code More Readable
Auto Adjustment of Compile Time Values
Conditional Compilation
Making Code Portable
Simplifying Complex Access Calculations
Advanced Micro Design Tips
Using Macros to Help Write Portable Programs
When to Use a Macro instead of a Function
Using Macros for Debugging
Arrays
Purpose of Arrays
Declaring an Array
Initializing an Array
Addressing Elements
Stepping Through an Array
Variable Size Arrays
Arrays of Pointers
Arrays of Strings
Passing an Array to a Function
Dynamic Memory Allocation
Multidimensional Arrays
Basic Formatted I/O
Standard I/O Library
Character Set Encoding
Standard Input and Output
Character I/O Functions
Formatted I/O Functions
String Constants
Program Debugging
Problem Analysis
Instrumenting with printif
Instrumenting with ctrace
The Purpose of Debuggers
How Not to Use Debuggers
Symbolic Debuggers
Operators and Expressions
Arithmetic, Logical, and Bit Operators
Precedence and Associativity
Assignment and Casting
The Conditional Operator
Flow Control Constructs
Conditional Constructs: if, switch
Looping Constructs: while, do, for
Programming Style
Functions (Subroutines)
Purpose of Functions
Functions versus Inlining
Automatic Variables
The Argument Stack
Passing By Value
Passing By Reference
Declaring External Functions
Function Prototyping
ANSI Prototyping
The _NO_PROTO Compiler Symbol
Varargs Functions
Passing a Function as an Argument
Designing Functions for Reusability
Calling a Function from Another Language
Returning a Dynamically Allocated Value Using Double Indirection
Casting the Return Value of a Function
Recursion and Reentrancy
Structures
Purpose of Structures
Defining and Declaring Structures
Accessing Members
Pointers to Structures
Dynamic Memory Allocation
Passing a Structure to a Function
As a Pointer
Passing the Actual Structure
Advanced Structures and Unions
Nested Structures
Arrays of Structures
Bit Fields
Unions
Linked Lists
C Runtime Library Standard Functions
Character I/O
Unformatted File I/O
Formatted File I/O
Math Functions
Miscellaneous Functions
Strings and Character Manipulation
Strings as Character Arrays
String Library Functions
Reading and Writing Strings
Accessing Command Line Arguments and Environment Symbols
argc and argv
Parsing Command Line Options
Accessing the Environment Array
Structured Programming
Structuring Code for Quality, Reliability, Maintainability
Designing for Modularity and Reusability
Advanced Programming Consideration
Writing Portable Code
Use of Macros
ANSI C Limits
Feature Test Macros
Client/Server Design
Performance Considerations

